I am building HTML5 applications at Sencha. It is a great platform, take a look...

 

  Ted Patrick - Developer Relations @ Sencha


   Note: This is the personal blog of Ted Patrick. The opinions and statements voiced here are my own.



Wii Channels using Flash Player? Interactive Wii TV

DIGG IT!     Published Sunday, September 17, 2006 at 12:33 PM .

Take a close look at these FLV videos on the Nintendo Wii. It looks like the entire Wii channel UI is done in Flash Player and SWF. It looks like Wii is taking Flash to a new level combined with the Wii remote. I still need to get confirmation that this is Flash Player but the transparency, vector shapes, animation, and haloBlue color look way too familiar.

Wii Menu
Mii Channel
Wii Forcast Channel
Wii News Channel
Opera Wii Partnership
Opera & Adobe Partnership

Also look carefully at the channel screens.

What I find interesting is that Nintendo seems to have solved the remote to UI mouse problem. Look at the user managing these screens with the Wii remote. That is a new form of mouse and it looks to be very intuitive to use. Just point and click. The user can pull, push, and move the mouse in 3d space while the UI reacts. It looks like Wii has a much more ambitious plan in store. If you add in FLV support then this is interactive television.

It sure would be great to make console games with AS3 and deploy them to Wii via SD cards as a native console binary. Casual gaming and game development would never be the same. If a specialized Wii Adobe Flash Player contained an intrinsic API for their controller we could make games with Flex Builder or Flash Authoring exporting a SWF compiled against a custom .abc file. Casual platform gaming meets the Adobe Engagement Platform.

Disclosure: I own shares of both Nintendo and Adobe.

Cheers,

Ted :)


Where to find me:

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